It is located immediately in front of the player, and all of the peripheral rooms link to it either directly or indirectly through other rooms. It is a long room with cement columns supporting the roof, with empty metal shelves, chairs, and file cabinets located along the floor. It features a desk which the player sits behind. There are no labeled cameras that can view the central hall, but one vent is located directly behind the player.
It is completely without illumination, except when the player flashes their cellphone's camera to momentarily light up the hall; this is the only way to know if there is an animatronic present in the hall. Any animatronics in the hall will work their way towards the player unless a ringing phone in another room is used to draw them away.
- A player-triggered light illuminating animatronics slowly approaching the player from the front is similar to the Office and hallway in front of it from Five Nights at Freddy's 2.